I got a Vive, never felt so alive!

I got a Vive, and that more or less explains my lack of updates. I've been digging in to Unity game design. I am experimenting with projectiles, swords, shields and lasers. I feel really proud of my progress thus far in Unity, and cannot wait to share it with you. Game engines have come a long way from where they were last time I looked, back in 2008.

A little hickup in getting the Vive was that I discovered my desktop's HDMI ports don't work at all, and I can't figure out why. So I've switched computers with my boyfriend, and that transition has left me feeling a bit in the lurch. While I've got Unity and SteamVR here, everything else like Office, Photoshop, my documents, are still on my own PC, which is more powerful if it weren't broken.

I applied unsuccessfully for a job at a Virtual Reality place. I continue to work in my sport marketing placement, where I mostly do internal quality assurance and data entry with very little exposure to client work, though I hope to get involved in qualitative feedback soon, and anything esports-related. My job plan is to keep on the look-out for a "perfect" job in the first half of the year, and in the second half I'll widen the net.

I have my last summer exam for Statistics tomorrow. This year (2018) at university will consist of 7 marketing units and 1 final business unit. I switched from Event Management to Marketing as a result of better understanding of the Events role, and realised I wanted to do something slightly different. I am considering product management and/or community management - some kind of role between consumer and engineer - around games and/or experiential marketing. I see potential avenues being in analytics or social media management.

I'll share my Virtual Reality game with you soon - I promise!

p.s. The service at Harvey Norman Maribyrnong was atrocious.